Small sided games are not "the answer" to soccer
training. They are simply a tool for coaches to use in their efforts to help their
players "play better soccer." No single game will cure every ill, but,
a number of games along with the correct coaching can work wonders for the majority
of players in many situations.
The games will take different forms and
each form will need to be changed, adjustments will have to be made. This, playing
with the elements, is essential to the learning process. When a game is
introduced it is in its simplest form. During the introductory
phase the children simply become familiar with the structure, organization,
goals and rules. The objectives and resistance are made to insure that the children
have to solve the correct soccer problem without too much difficulty. As they
progress the resistance must become greater, more match like.
The opposite
holds true. A game might prove to be too difficult. The children cannot learn
about the soccer problem because they cannot get to it. In this case the game
can be simplified, the resistance lessened, in order to accommodate the coaching
point. In both examples, the coach makes adjustments to the existing structure
in order to make the message of the session clear.
Having the correct resistance
is essential for learning to take place. Too little is as bad as too much. Learning
is more about developing the mentality then it is about
developing the body.
Constructing a small sided game should proceed in
a logical order. The following shows such an order. For an example see 7v7.
Identify
the problem. The first concern is to address a real problem. What is the game
supposed to fix? The answer can be found in how the children play soccer and what
is the most important thing they need to learn in order to play better.
What players are concerned? Who owns the problem? Is it an individual,
a small group or the whole team? Numbers play a very important part in constructing
a game and the numbers are directly related to the problem at hand.
What
goals should be used? The players must have an objective to work towards.
The objective, (goal) should be realistic and meaningful for the players in question
and be related to their problem.
Field. When the problem, number
of players and the type of goals are known a field can be constructed. The dimensions
and alignment can be set.
Rules. Adding or changing a rule is a quick
way to test how the game is going. They can help to keep the focus on exactly
what the game is supposed to teach.
Ball. There are some situations
that might be helped by changing or modifying the ball.
The elements of
the game can be manipulated to suit a need. The pages below contain some examples
of how they can be changed in order to create various problems/solutions. Each
game represents a different form and learning can be achieved by
mastering the basic forms. In many cases
more then one element will need to be adjusted in order to get the right effect
in the game. Playing with the elements uses the principle of overload. While this
principle is most closely associated with weight training or running it can be
applied to small sided games.
The Principle Of Overload
1)
Number of repetitions. What is the work to rest ratio? If three teams are
playing a tournament against each other then the W-T-R ratio is two games to one
rest in a cycle. In a reload game it can
be the number of times that certain players start in specific positions. Simply
playing a basic form over time allows the players to proceed through the different
stages of learning. Adding repetitions can increase resistance, or overload,
as fatigue sets in and concentration slips.
2)
Speed of repetitions. How fast is the game? What is the speed
of play? Playing a game with a "new
ball in" removes the down time that retrieval brings. Players don't get
to wait around while someone chases the ball, the game restarts immediately.
3)
Length of the repetition. Playing 2v2 for 2 minutes is much harder then
playing for 20 seconds. The physical and mental demands are greater. Too long,
however, is counter productive. Once the players have become totally fatigued
learning ceases.
4) Decreasing the rest period. Shortening
the breaks between activities is a step in efficient planning and increasing the
load that the players have to carry. When playing with a "new ball in"
the time between the ball going out of play and the new one put into play can
be shortened. Going from a three second delay to a one second delay makes the
players work that much harder.
5) Increasing the resistance.
Making one or both teams play with a handicap. Changing the rules, teams, field
or ball so that the game becomes conditioned favoring one team or a particular
problem.
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