The Field
"In the concept of the Dutch Soccer Association the child occupies center stage. In other words,
we create conditions in which children can begin to act independently."1
Coaching Soccer

Click here for a short YouTube video on the field.

Now that we know the problem, the number of players and what goals are needed we will have a good idea of how to design the field. The layout and dimensions are the next important step in building a small sided game. Some examples have already been presented: Long and narrow, the counter attacking game. Wide and short, the four goal game. When a field has been laid out at practice it's advisable to watch the first few minutes of the game and ask "Is this the correct size? Am I seeing what I want to see?" If the size is incorrect, the game might not work and some adjustment will be needed. Remember the Goldielocks Rule "This field is too big, this field is too small and this field is just right."


Size - The first element to watch & change.

Field is too smallWhen the field is too small there will be too much conflict and confrontation. Tackle follows tackle. Trying to get the ball back into play is very difficult and there is little flow in the game. The stress level is too high and performance too low. Learning is centered on surviving and passing responsibility.

 

 

 

Field is too largeWhen the field is too big defending is too difficult and the stress level is too low. The pace slows and there is little sense of urgency. Players have too much time to make decisions.

The correctly sized field will keep the players constantly working to keep the ball in play and achieve their objectives. The size will vary for every team, every game and even surface conditions. What is important is Does this size field work for what you want? If not, change it. Trying to coach on a field that doesn't suit the situation is a waste of time.


Layout - Fit the shape and size to the purpose.

Circular fieldThis is a variation of the 5v2 build up game. By making the field circular instead of rectangular the attackers will find it easier to take correct angles and wont get in each others way as often. The four goal game requires a wider then long field. The counter attacking game requires a very long and narrow field, (some u-10's trained on a field 60 yds. long by 12 yds. wide. After a few practices the game became very fast and intense with immediate couter attacks becoming the focal point for scoring.)

 


Zones - Useful for specific ideas.


Break out to goalBreakout 1. The game starts with a 3v2 in a small area of the field and a 1v1+GK (optional) in the larger area. In this example Orange must bring the ball out from their end and find a pass to their #9. The five players in the small top box must stay in it until the ball crosses into the larger box. The orange must look for the correct moment to play the ball up to the top striker. When the ball crosses into the bigger box then one orange can follow it to support the #9 making it a 2v1. Variation, the game can go live when the ball crosses the line and all restrictions are off, in this case it's an open 4v4. See numbers up game.

 

Break out to passBreakout 2. This game combines a modified field, goals and rules. 5v4 on a field divided into three zones. To start the team in possession has the ball and a 3v2 in one of the end zones. the other four players are in the opposite end zone. To score the team in possession must get one of their players free to breakout of the end zone, carry the ball across the middle zone and pass the ball to a team mate in the opposite zone. The defending team must win the ball and dribble out of the grid to score. Only the breakout player can enter the middle zone. Options: Restrict the number of touches the breakout player has in the middle zone, i.e. three touch, ball can't stop. Put another defender in the middle zone for a 1v1. To breakout, the attackers must use a through ball, they cannot dribble into the middle zone, the ball must be passed into it and must enter the middle before the receiving player does. Allow the attacking team to dribble out of the zone.

 

Get back gameGet back game. In this game two zones are set up in front of each goal. When a team scores a goal and there are fewer then two defenders in their last zone the goal counts as three points. This requires the team to understand the need to have certain players take a more defensive role in order to not give up the three pointer. However, if they are to negative and don't come forward they will have a difficult time pressing the attack. They must find a balance between supporting the attack and covering against the quick counter attack.

The field Click on the image to see some scenes about the field from the "Street Soccer" DVD in a Real Time video.
Purchase an online copy from TotalVid.com here.

Problems

Players
Goals
Field
Rules
Ball

 

 

 

Soccer strange
Index
Teambuilding

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